
Figure 1 - Adorable little collection of polygons, isn't he?
When I first picked up LittleBigPlanet
for PlayStation 3
, I had an idea of what I could expect. I had watched the videos from all of the video game conferences, and read the articles, tracking the progress of this incredibly unique game. I expected the revival of the 2D platformer with flavors of the third dimension. I expected a robust level editor with intuitive controls–originally thought unlikely on a console–making the game seemingly endless with potentially infinite amounts of user-created content. I expected a fun multiplayer game that would appeal to many different types of gamers of all ages.
I got all of those things.
What I also ended up getting with LittleBigPlanet was a more challenging experience than I had planned on. Granted, completing all of the story levels wasn’t a huge challenge, but with the introduction of trophies on the PlayStation Network, completing a game no longer means simply reaching the end. After playing through the story mode, a new challenge was found: the “Play” trophy.
In LittleBigPlanet, when you beat a level without using any of your lives, you have “aced” the level. The “Play” trophy requires that you ace every level in the story mode. Acing most levels requires understanding their puzzles and having the patience to time your jumps wisely, just like any platformer. The biggest challenge came on the levels with bosses, as well as some of the levels later in the game. The genius in design of these levels is that the challenge is not born out of the obstacles or bosses themselves, but their place in the levels. There are few things more frustrating than navigating your Sackboy through one deathtrap after another only to die during a boss fight or an end of level obstacle.
I never thought a game so cute would cause me to swear so much. Yes, I just said “cute”. It’s a word I usually avoid, but have you seen a Sackboy (Figure 1)? There were many stages difficult to ace, but if I could only talk about one, the decision isn’t hard. I’m speaking of course of…
…The Bunker.
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